£102.77

Springer Performativity in Art, Literature, and Videogames

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£103 today · usual range £0–£0 · best ever £94

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Last 584 days • 584 data points (No recent data available)

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£103.43 £93.54 £95.70 £97.86 £100.01 £102.17 £104.33 09 June 2024 01 November 2024 27 March 2025 20 August 2025 13 January 2026

Price Distribution

Price distribution over 584 days • 5 price ranges

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129 days 251 days 94 days 7 days 103 days · current 0 63 126 188 251 £94-96 £96-98 £98-100 £100-102 £102-103 Days at Price

Price Analysis

Most common range: £96-98 (251 days, 43.0%)

Price range: £94 - £103

Price levels: 5 price ranges over 584 days

Description

This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences’ experience of art. The frame, as a site of paradox, links the book’s discussion of theory with close readings of texts, which include artworks, books and videogames. The resulting method is interdisciplinary in scope and will be of use to researchers interested in the performative aspects of gaming, art, digital storytelling and nonlinear narrative.

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
13 May 2018
Listed Since
16 August 2018

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