£130.46

Springer Gamification: Using Game Elements in Serious Contexts (Progress in IS)

Price data last checked 31 day(s) ago - refreshing...

View at Amazon

Price History & Forecast

Last 53 days • 53 data points (No recent data available)

Historical
Generating forecast...
£130.46 £125.66 £126.71 £127.76 £128.80 £129.85 £130.90 01 February 2026 14 February 2026 27 February 2026 12 March 2026 25 March 2026

Price Distribution

Price distribution over 53 days • 3 price levels

Days at Price
Current Price
11 days 27 days 15 days · current 0 7 14 20 27 £126 £129 £130 Days at Price

Price Analysis

Most common price: £129 (27 days, 50.9%)

Price range: £126 - £130

Price levels: 3 different prices over 53 days

Description

Product Description This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections – each containing several cases – that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification. From the Back Cover This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections – each containing several cases – that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification. About the Author Dr. Stefan Stieglitz is professor and head of the research group for Professional Communication in Electronic Media / Social Media at University of Duisburg-Essen, Germany. His work has been published in reputable journals including Journal of Management Information System (JMIS), Business & Information Systems Engineering (BISE), International Journal of Social Research Methodology, and Management Information Systems Quarterly Executive (MISQE). In his research, he investigates user behaviour and technology adaption of information systems in organisational contexts. Dr. Christoph Lattemann is professor of Business Administration and Information Management at Jacobs University Bremen, Germany. His research encompasses the two major global trends: Digital Transformation and Globalization. He is the founder and director of the Design Thinking Lab at Jacobs University - the D-Forge, and director of the Jacobs Research Center for the Studies of China and Globalization. He held Visiting Scholar positions at Harvard University, JFK School of Governance and Stanford University. He has published 7 books and more than 150 articles. He has taught courses in top international MBA programs and Universities. Formerly he held senior positions in project management in the financial industry at the German Stock Exchange and is still consulting governmental institutions and companies. Dr. Susanne Robra-Bissantz  is full professor of Business Information Systems Research at Technische Universität Braunschweig, Germany, since 2007. There she holds the chair of Information Management. Her research focusses on innovative and customer oriented E-Services, with special interest in collaboration mechanisms for social media, context sensitivity, service design and service-eco-systems. She has published more than 100 peer-reviewed papers and acquired multiple projects (more than 2 Mio Euro) from industry and public funding. Before that she did her habilitation and Ph.D. at University Erlangen-Nürnberg. Dr. Ruediger Zarnekow holds the Chair for Information and Communication Management at Technische Universitaet Berlin. His research focuses on IT Management, Digital Business Models, Cloud Computing and IT Service Management. Previously, he worked at the Institute of Information Management

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
16 June 2018
Listed Since
18 June 2018

Barcode

No barcode data available

Similar Products You Might Like

Gamification and Consumer Engagement: Creating Value in Context of ICT Development (Progress in IS)
95% match

Gamification and Consumer Engagement: Creating Value in Context of ICT Development (Progress in IS)

Springer

£90.57 10 Mar 2026
Gamification: Using Game Elements in Serious Contexts (Progress in IS)
95% match

Gamification: Using Game Elements in Serious Contexts (Progress in IS)

Springer

£91.73 09 Mar 2026
Gamification and Consumer Engagement: Creating Value in Context of ICT Development (Progress in IS)
95% match

Gamification and Consumer Engagement: Creating Value in Context of ICT Development (Progress in IS)

Springer

£91.94 14 Apr 2026
Information Systems: Debates, Applications and Impacts
95% match

Information Systems: Debates, Applications and Impacts

Routledge

£124.92 02 Mar 2026
Agile Information Business: Exploring Managerial Implications (Flexible Systems Management)
94% match

Agile Information Business: Exploring Managerial Implications (Flexible Systems Management)

Springer

£78.33 08 Mar 2026
Game-based Learning Across the Disciplines (Advances in Game-Based Learning)
94% match

Game-based Learning Across the Disciplines (Advances in Game-Based Learning)

Springer

£108.62 04 Feb 2026
Knowledge Management in Digital Change: New Findings and Practical Cases (Progress in IS)
94% match

Knowledge Management in Digital Change: New Findings and Practical Cases (Progress in IS)

Springer

£95.13 25 Feb 2026
Cyber Security: The Lifeline of Information and Communication Technology (Springer Series in Wireless Technology)
94% match

Cyber Security: The Lifeline of Information and Communication Technology (Springer Series in Wireless Technology)

Springer

£103.07 12 Apr 2026
Data Analytics and Management: Proceedings of ICDAM: 54 (Lecture Notes on Data Engineering and Communications Technologies, 54)
94% match

Data Analytics and Management: Proceedings of ICDAM: 54 (Lecture Notes on Data Engineering and Communications Technologies, 54)

Springer

£130.38 02 Mar 2026
Information and Communication Technology for Intelligent Systems: Proceedings of ICTIS 2020, Volume 1: 195 (Smart Innovation, Systems and Technologies, 195)
94% match

Information and Communication Technology for Intelligent Systems: Proceedings of ICTIS 2020, Volume 1: 195 (Smart Innovation, Systems and Technologies, 195)

Springer

£137.61 10 Mar 2026
Social Media Marketing: Game Theory and the Emergence of Collaboration
94% match

Social Media Marketing: Game Theory and the Emergence of Collaboration

Springer

£82.17 09 Mar 2026
Smart Trends in Computing and Communications: Proceedings of SmartCom 2020: 182 (Smart Innovation, Systems and Technologies, 182)
94% match

Smart Trends in Computing and Communications: Proceedings of SmartCom 2020: 182 (Smart Innovation, Systems and Technologies, 182)

Springer

£147.91 14 Apr 2026
Smart Trends in Computing and Communications: Proceedings of SmartCom 2020: 182 (Smart Innovation, Systems and Technologies, 182)
94% match

Smart Trends in Computing and Communications: Proceedings of SmartCom 2020: 182 (Smart Innovation, Systems and Technologies, 182)

Springer

£136.54 13 Jan 2026
Data Analytics Approaches in Educational Games and Gamification Systems (Smart Computing and Intelligence)
94% match

Data Analytics Approaches in Educational Games and Gamification Systems (Smart Computing and Intelligence)

Springer

£74.70 24 Feb 2026
Application of Gaming in New Media Marketing
94% match

Application of Gaming in New Media Marketing

IGI Global

£140.54 20 Apr 2026
Internet of Things: Approach and Applicability in Manufacturing
94% match

Internet of Things: Approach and Applicability in Manufacturing

CRC Press

£93.00 09 Apr 2026
Vernetztes Risiko- und Nachhaltigkeitsmanagement: Erfolgreiche Navigation durch die Komplexität und Dynamik des Risikos (Business, Economics, and Law)
94% match

Vernetztes Risiko- und Nachhaltigkeitsmanagement: Erfolgreiche Navigation durch die Komplexität und Dynamik des Risikos (Business, Economics, and Law)

Springer

£60.32 26 Feb 2026
Smart Trends in Computing and Communications: Proceedings of SmartCom 2019: 165 (Smart Innovation, Systems and Technologies, 165)
94% match

Smart Trends in Computing and Communications: Proceedings of SmartCom 2019: 165 (Smart Innovation, Systems and Technologies, 165)

Springer

£134.75 09 Mar 2026
Exploring Innovation in a Digital World: Cultural and Organizational Challenges: 51 (Lecture Notes in Information Systems and Organisation, 51)
94% match

Exploring Innovation in a Digital World: Cultural and Organizational Challenges: 51 (Lecture Notes in Information Systems and Organisation, 51)

Springer

£107.14 09 Mar 2026
Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)
94% match

Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics (Advances in Game-Based Learning)

Springer

£82.15 08 Mar 2026
The Road to Servitization: How Product Service Systems Can Disrupt Companies’ Business Models
94% match

The Road to Servitization: How Product Service Systems Can Disrupt Companies’ Business Models

Springer

£87.62 27 Feb 2026
Project and Design Literacy as Cornerstones of Smart Education: Proceedings of the 4th International Conference on Smart Learning Ecosystems and ... (Smart Innovation, Systems and Technologies)
94% match

Project and Design Literacy as Cornerstones of Smart Education: Proceedings of the 4th International Conference on Smart Learning Ecosystems and ... (Smart Innovation, Systems and Technologies)

Springer

£119.97 25 Feb 2026
Emerging Technologies in Data Mining and Information Security: Proceedings of IEMIS 2020, Volume 2: 1300 (Advances in Intelligent Systems and Computing, 1300)
94% match

Emerging Technologies in Data Mining and Information Security: Proceedings of IEMIS 2020, Volume 2: 1300 (Advances in Intelligent Systems and Computing, 1300)

Springer

£135.44 02 Mar 2026
ICT with Intelligent Applications: Proceedings of ICTIS 2021, Volume 1: 248 (Smart Innovation, Systems and Technologies, 248)
94% match

ICT with Intelligent Applications: Proceedings of ICTIS 2021, Volume 1: 248 (Smart Innovation, Systems and Technologies, 248)

£104.00 24 Jan 2026