£102.81

Springer A Computational View of Autism: Using Virtual Reality Technologies in Autism Intervention

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£102.81 £100.06 £100.66 £101.26 £101.86 £102.46 £103.06 25 January 2026 04 February 2026 15 February 2026 26 February 2026 09 March 2026

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Price distribution over 44 days • 2 price levels

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10 days 34 days · current 0 9 17 26 34 £100 £103 Days at Price

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Most common price: £103 (34 days, 77.3%)

Price range: £100 - £103

Price levels: 2 different prices over 44 days

Description

Product Description This book first explains autism, its prevalence, and some conventional intervention techniques, and it then describes how virtual reality technology can support autism intervention and skills training. The approaches and technologies covered include immersive virtual reality, augmented reality and mixed reality. The tasks covered include emotion recognition, affective computing, teaching communication skills, imparting literacy skills, training for imitation skills, and joint attention skills. Most of the chapters assume no prerequisite knowledge of autism or virtual reality, and they are supported throughout with detailed references for further investigation. While the author is an engineer by profession, with specialist knowledge in robotics and computer-based platforms, in this book she adopts a user perspective and cites many real-life examples from her own experience. The book is suitable for students of cognitive science, and researchers and practitioners engaged with designing and offering technological assistance for special needs training. From the Back Cover This book first explains autism, its prevalence, and some conventional intervention techniques, and it then describes how virtual reality technology can support autism intervention and skills training. The approaches and technologies covered include immersive virtual reality, augmented reality and mixed reality. The tasks covered include emotion recognition, affective computing, teaching communication skills, imparting literacy skills, training for imitation skills, and joint attention skills. Most of the chapters assume no prerequisite knowledge of autism or virtual reality, and they are supported throughout with detailed references for further investigation.  While the author is an engineer by profession, with specialist knowledge in robotics and computer-based platforms, in this book she adopts a user perspective and cites many real-life examples from her own experience. The book is suitable for students of cognitive science, and researchers and practitioners engaged with designing and offering technological assistance for special needs training.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
28 July 2020
Listed Since
23 December 2019

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