£64.54

Springer Game Theory, the Internet of Things and 5G Networks: Utilizing Game Theoretic Models to Characterize Challenging Scenarios (EAI/Springer Innovations in Communication and Computing)

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Description

Product Description This book shows how to model selected communication scenarios using game theory. The book helps researchers specifically dealing with scenarios motivated by the increasing use of the Internet of Things (IoT) and 5G Communications by using game theory to approach the study of such challenging scenarios. The author explains how game theory acts as a mathematical tool that models decision making in terms of strategies and mechanisms that can result in optimal payoffs for a number of interacting entities, offering often antagonistic behaviors. The book explores new technologies in terms of design, development and management from a theoretical perspective, using game theory to analyze strategic situations and demonstrate profitable behaviors of the cooperative entities. The book identifies and explores several significant applications/uses/situations that arise from the vast deployment of the IoT. The presentation of the technological scenarios is followed in each of the first four chapters by a step-by-step theoretical model often followed by equilibrium proof, and numerical simulation results, that are explained in a tutorial-like manner. The four chapters tackle challenging IoT and 5G related issues, including: new security threats that IoT brings, e.g. botnets, ad hoc vehicular networks and the need for trust in vehicular communications, content repetition by offloading traffic onto mobile users, as well as issues due to new wearable devices that enable data collection to become more intrusive. Review “The clear, concise, and accessible writing style provides a helpful overview of the application of game theory in networking environments … . The scenarios included in this book highlight significant research on game theory applications in communications and networking. The range of topics will be of great interest to researchers, engineers, practitioners, and advanced students interested in 5G networks and IoT.” (Eugen Petac, Computing Reviews, September 24, 2020) Review “The clear, concise, and accessible writing style provides a helpful overview of the application of game theory in networking environments, which is especially useful to researchers, engineers, and practitioners interested in the applications of game theory in IoT and 5G networks.” (Computing Reviews) From the Back Cover This book shows how to model selected communication scenarios using game theory. The book helps researchers specifically dealing with scenarios motivated by the increasing use of the Internet of Things (IoT) and 5G Communications by using game theory to approach the study of such challenging scenarios. The author explains how game theory acts as a mathematical tool that models decision making in terms of strategies and mechanisms that can result in optimal payoffs for a number of interacting entities, offering often antagonistic behaviors. The book explores new technologies in terms of design, development and management from a theoretical perspective, using game theory to analyze strategic situations and demonstrate profitable behaviors of the cooperative entities. The book identifies and explores several significant applications/uses/situations that arise from the vast deployment of the IoT. The presentation of the technological scenarios is followed in each of the first four chapters by a step-by-step theoretical model often followed by equilibrium proof, and numerical simulation results, that are explained in a tutorial-like manner. The four chapters tackle challenging IoT and 5G related issues, including: new security threats that IoT brings, e.g. botnets, ad hoc vehicular networks and the need for trust in vehicular communications, content repetition by offloading traffic onto mobile users, as well as issues due to new wearable devices that enable data collection to become more intrusive. Teaches how to model a specific communications scenario using game theoretic tools; Exp

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
23 May 2019
Listed Since
28 February 2019

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