£49.39

Packt Publishing Learning Java by Building Android Games: Learn Java and Android from scratch by building five exciting games

Price data last checked 21 day(s) ago - will refresh soon

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

About as cheap as it gets. The only time it was cheaper was 2 months ago.

£49 today · all-time low £49 (May 2026) · usually £49

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 70 days · 70 data points (no recent data)

Historical
Generating forecast…
£50.17 £49.28 £49.47 £49.67 £49.86 £50.06 £50.25 26 April 2026 13 May 2026 30 May 2026 16 June 2026 04 July 2026

Price Distribution

Price distribution over 70 days • 2 price levels

Days at Price
Current Price
59 days · current 11 days 0 15 30 44 59 £49 £50 Days at Price

Price Analysis

Most common price: £49 (59 days, 84.3%)

Price range: £49 - £50

Price levels: 2 different prices over 70 days

Description

Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third edition Key Features Learn Java, Android, and object-oriented programming from scratch Find out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooters Create and design your own games by learning all the concepts that a game developer must know Book Description Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform. What you will learn Set up a game development environment in Android Studio Respond to a player's touch and program intelligent enemies who can challenge the player in different ways Explore collision detection, sprite sheets animation, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 FPS and manage multiple independent objects using OOP Work with design patterns such as OOP, singleton, strategy, and entity-component Work with the Android API, the SoundPool API, Paint, Canvas, Bitmap classes, and detect version numbers Who this book is for Learning Java by Building Android Games is for anyone who is new to Java, Android, or game programming and wants to develop Android games. The book will also serve as a refresher for those who already have experience using Java on Android or any other platform but are new to game development. Table of Contents Java, Android, and Game Development Java- First Contact Variables, Operators, and Expressions Structuring Code with Java Methods The Android Canvas Class - Drawing to the Screen Repeating Blocks of Code with Loops Making Decisions with Java If, Else, and Switch Object-Oriented Programming The Game Engine, Threads, and the Game Loop Coding the Bat and Ball Collisions, Sound Effects, and Supporting Different Versions of Android Handling Lots of Data with Arrays Bitmap Graphics and Measuring Time Java Collections, the Stack, the Heap, and the Garbage Collector Android Localization- Hola! Collections and Enumerations Manipulating Bitmaps and Coding the Snake Class Introduction to Design Patterns and Much More! Listening with the Observer Pattern, Multitouch, and Building a Particle System More Patterns, a Scrolling Background, and Building the Player's Ship Completing the Scrolling Shooter Game What Next?

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
26 March 2021
Listed Since
11 February 2021

Barcode

No barcode data available