£87.58

Rowman & Littlefield Publishers The Virtual Ninja Manifesto: Fighting Games, Martial Arts and Gamic Orientalism (Martial Arts Studies)

Price data last checked 47 day(s) ago - refreshing...

View at Amazon

Price History & Forecast

Last 44 days • 44 data points (No recent data available)

Historical
Generating forecast...
£87.58 £87.53 £87.54 £87.55 £87.56 £87.57 £87.59 25 January 2026 04 February 2026 15 February 2026 26 February 2026 09 March 2026

Price Distribution

Price distribution over 44 days • 1 price levels

Days at Price
44 days 0 11 22 33 44 £88 Days at Price

Price Analysis

Most common price: £88 (44 days, 100.0%)

Price range: £88 - £88

Price levels: 1 different prices over 44 days

Description

Product Description Navigating between society's moral panics about the influence of violent videogames and philosophical texts about self-cultivation in the martial arts, The Virtual Ninja Manifesto asks whether the figure of the 'virtual ninja' can emerge as an aspirational figure in the twenty-first century. Engaging with the literature around embodied cognition, Zen philosophy and techno-Orientalism it argues that virtual martial arts can be reconstructed as vehicles for moral cultivation and self-transformation. It argues that the kind of training required to master videogames approximates the kind of training described in Zen literature on the martial arts. Arguing that shift from the actual dōjō to a digital dōjō represents only a change in the technological means of practice, it offers a new manifesto for gamers to signify their gaming practice. Moving beyond perennial debates about the role of violence in videogames and the manipulation of moral choices in gamic environments it explores the possibility that games promote and assess spiritual development. Review [T]his thought-provoking volume is certainly worth reading for anyone interested in videogames, Japanese philosophy, or frameworks of cross-cultural perception such as Orientalism. The contributions of the illustrator Siku and the use of poetic language in the manifesto make this a very attractive and entertaining volume for people to read. Mixing this material with the academic analysis is a bold move, one which pays off, broadening the target audience and opening up what has often been seen as the closed world of fighting-game culture.-- "Pacific Affairs" Often misunderstood, marginalized, and mistreated, we, the gamers, train to acquire strategic thinking and analytical skills while making life-time friendship through fighting games. Goto-Jones uncovers this kind of engagement as the practice of pure discipline. This eye-opening and ground-breaking study is deeply significant to us, the gamers, revealing the connections between what we have gained through those experiences and the martial arts. As a gamer-philosopher, Professor Goto-Jones exposes the wonders of fighting games from an academic standpoint with unusual insight and passion. I completely agree that Street Fighter has made me the "better person" that I am today. Now kids have a legitimate reason to argue with their parents.--Daigo 'The Beast' Umehara There's been a lot of talk about competitive gaming as 'eSport' lately, but the connection between videogames and sports has always been rhetorical more than material. Goto-Jones offers a creative and smart correction, thanks to Street Fighter: maybe mastery in competitive games can be re-interpreted as mastery in the martial arts, rather than expertise in sports. Anyone who's interested in contemporary competitive gaming, from CounterStrike to WarCraft, Street Fighter to League of Legends, needs to read this book.--Ian Bogost, Professor, Georgia Institute of Technology This magnificent book does what I thought was impossible: it makes virtual ninja real. For aren't fighting games spaces of deep learning and transformation, the training grounds for a prosthetic selfhood that is both virtual and real? Isn't synthetic violence a mode of personal cultivation that deserves respect? Chris Goto-Jones succeeds with his own 'miraculous reversal play, ' bringing the virtual worlds of ninja into a contemporary, living public sphere, and offering a deep meditation -- both philosophical and spiritual -- on the timeless desire to face worthy opponents. For all you would-be ninja, this is a must-read gem.--Ian Condry, Professor, Massachusetts Institute of Technology By turns playful and profound, The Virtual Ninja Manifesto sticks to the pragmatic question: what sort of truths do we make playing video games? Demonstrating that the truths of video games cannot be judged in isolation from the benefits they produce for individuals in their everyday lives, Ch

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
01 August 2016
Listed Since
22 January 2016

Barcode

No barcode data available

Similar Products You Might Like

The Martial Arts Studies Reader
94% match

The Martial Arts Studies Reader

Rowman & Littlefield Publishers

£111.28 08 Mar 2026
The Meaning of Video Games: Gaming and Textual Strategies
94% match

The Meaning of Video Games: Gaming and Textual Strategies

Routledge

£155.00 08 Mar 2026
How to Play Video Games: 1 (User's Guides to Popular Culture)
93% match

How to Play Video Games: 1 (User's Guides to Popular Culture)

NYU Press

£61.11 23 Feb 2026
International Aspects of Recent Phenomena in Media and Culture
93% match

International Aspects of Recent Phenomena in Media and Culture

£61.99 17 Feb 2026
EA Sports FIFA: Feeling the Game
93% match

EA Sports FIFA: Feeling the Game

Bloomsbury Academic

£83.58 16 Feb 2026
Philosophy and the Martial Arts: Engagement (Ethics and Sport)
93% match

Philosophy and the Martial Arts: Engagement (Ethics and Sport)

Routledge

£115.00 05 Mar 2026
Reinventing Martial Arts in the 21st Century: Eastern Stimulus, Western Response: 3 (Sport in East and Southeast Asian Societies: Geopolitical, Political, Cultural and Social Perspectives)
93% match

Reinventing Martial Arts in the 21st Century: Eastern Stimulus, Western Response: 3 (Sport in East and Southeast Asian Societies: Geopolitical, Political, Cultural and Social Perspectives)

£57.99 23 Jan 2026
Mythologies of Martial Arts (Martial Arts Studies)
93% match

Mythologies of Martial Arts (Martial Arts Studies)

Rowman & Littlefield Publishers

£107.44 03 Apr 2026
The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video Games
93% match

The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video Games

Routledge

£118.00 09 Mar 2026
Feminist New Materialisms, Sport and Fitness: A Lively Entanglement (New Femininities in Digital, Physical and Sporting Cultures)
93% match

Feminist New Materialisms, Sport and Fitness: A Lively Entanglement (New Femininities in Digital, Physical and Sporting Cultures)

MACMILLAN

£75.11 05 Feb 2026
Goju-Ryu Karate-Do Desk Reference 剛柔流空手道 参考書: Volume 1: Introduction & Historic Chronology 武道, 武術の歴史 (Gōjū-Ryū Karate-Dō Desk Reference 剛柔流空手道 参考書)
93% match

Goju-Ryu Karate-Do Desk Reference 剛柔流空手道 参考書: Volume 1: Introduction & Historic Chronology 武道, 武術の歴史 (Gōjū-Ryū Karate-Dō Desk Reference 剛柔流空手道 参考書)

£93.61 20 Apr 2026
Goju-Ryu Karate-Do Desk Reference 剛柔流空手道 参考書: Volume 1: Introduction & Historic Chronology 武道, 武術の歴史 (Gōjū-Ryū Karate-Dō Desk Reference 剛柔流空手道 参考書)
93% match

Goju-Ryu Karate-Do Desk Reference 剛柔流空手道 参考書: Volume 1: Introduction & Historic Chronology 武道, 武術の歴史 (Gōjū-Ryū Karate-Dō Desk Reference 剛柔流空手道 参考書)

£50.17 20 Feb 2026
Playing with the Past: Digital Games and the Simulation of History
93% match

Playing with the Past: Digital Games and the Simulation of History

Bloomsbury

£100.00 24 Feb 2026
Zones of Control: Perspectives on Wargaming (Game Histories)
93% match

Zones of Control: Perspectives on Wargaming (Game Histories)

MIT Press

£40.00 17 Feb 2026
Joystick Soldiers: The Politics of Play in Military Video Games
93% match

Joystick Soldiers: The Politics of Play in Military Video Games

Routledge

£150.63 07 Feb 2026
War Games: Memory, Militarism and the Subject of Play
93% match

War Games: Memory, Militarism and the Subject of Play

Bloomsbury Academic

£99.38 25 Jan 2026
Serious Games: Mechanisms and Effects
93% match

Serious Games: Mechanisms and Effects

Routledge

£128.80 09 Jan 2026
Gameworlds: Virtual Media and Children's Everyday Play
92% match

Gameworlds: Virtual Media and Children's Everyday Play

Bloomsbury

£85.00 08 Mar 2026
Orientalism: A Reader
92% match

Orientalism: A Reader

NYU Press

£74.00 06 Mar 2026
Parables for the Virtual: Movement, Affect, Sensation (Post-Contemporary Interventions)
92% match

Parables for the Virtual: Movement, Affect, Sensation (Post-Contemporary Interventions)

Duke University Press

£84.00 25 Feb 2026
Bodies of Information: Intersectional Feminism and the Digital Humanities (Debates in the Digital Humanities)
92% match

Bodies of Information: Intersectional Feminism and the Digital Humanities (Debates in the Digital Humanities)

University of Minnesota Press

£83.68 07 Mar 2026
Mechademia 4: War/Time: 04
92% match

Mechademia 4: War/Time: 04

University of Minnesota Press

£21.65 24 Jan 2026
War Games (Quick Takes: Movies and Popular Culture)
92% match

War Games (Quick Takes: Movies and Popular Culture)

Rutgers University Press

£58.00 21 Feb 2026
Routledge: The Culture of Digital Fighting Games Book
92% match

Routledge: The Culture of Digital Fighting Games Book

Routledge

£125.00 16 Apr 2026