£63.28

Lulu History of Computer Art

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Description

The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.

Product Specifications

Brand
Lulu
Format
hardcover
Domain
Amazon UK
Release Date
20 August 2020
Listed Since
16 September 2020

Barcode

No barcode data available

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