We can't find the internet
Attempting to reconnect
Something went wrong
Hang in there while we get back on track
£64.74
This is the most expensive it has ever been. Walk away.
£65 today · previous high £65 · all-time low £65
Information Age Publishing Exploding the Castle: Rethinking How Video Games & Game MechanicsCan Shape the Future of Education (Psychological Perspectives on Contemporary Educational Issues)
Price data last checked 35 day(s) ago - refreshing...
We'll watch every seller, every day. One email when your price arrives.
Price History & Forecast
Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.
Last 56 days · 56 data points (no recent data)
Price data last checked 35 day(s) ago - refreshing...
NEW HERE?
Amazon shows you one price. We show you all of them.
Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.
WHAT'S ON THIS PAGE
when this has been cheap or pricey
where the price is heading next
all-time high & low, recent range
name your number, we'll email you
Price Distribution
Price distribution over 56 days • 1 price levels
Price Analysis
Most common price: £65 (56 days, 100.0%)
Price range: £65 - £65
Price levels: 1 different prices over 56 days
Description
Product Specifications
- Format
- hardcover
- ASIN
- 1681239361
- Domain
- Amazon UK
- Release Date
- 30 June 2017
- Listed Since
- 28 July 2017
Barcode
No barcode data available
Similar Products You Might Like
Games-To-Teach or Games-To-Learn: Unlocking the Power of Digital Game-Based Learning Through Performance (Gaming Media and Social Effects)
Springer
Learning to Play: Exploring the Future of Education with Video Games: 53 (New Literacies and Digital Epistemologies)
Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften
Using Games and Simulations for Teaching and Assessment: Key Issues
Routledge
Theoretical Issues of Using Simulations and Games in Educational Assessment: Applications in School and Workplace Contexts (Routledge Research in Digital Education and Educational Technology)
Routledge
Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives
Springer
Using Games to Enhance Learning and Teaching: A Beginner's Guide
Routledge
Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives)
Cambridge University Press
Games, Learning, and Society: Learning And Meaning In The Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives)
Cambridge University Press
Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy: 27 (New Literacies and Digital Epistemologies)
Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften
Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives
Springer
AI and Game-Based Literacy Learning: Innovative Pathways for Diverse Learners
Learning through Digital Game Design and Building in a Participatory Culture: An Enactivist Approach: 14 (New Literacies and Digital Epistemologies)
Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften
Emerging Research and Trends in Gamification (Advances in Multimedia and Interactive Technologies)
Information Science Reference
Education and Analog Role-Playing Games: Theory and Pedagogy, Volume 1
CRC Press
Digital Gaming Re-imagines the Middle Ages (Routledge Studies in New Media and Cyberculture)
Routledge
A Guide to Designing Curricular Games: How to "Game" the System (Advances in Game-Based Learning)
Springer
A Multi-Dimension Framework For Modelling Educational Games
LAP Lambert Academic Publishing
Game User Experience And Player-Centered Design (International Series on Computer, Entertainment and Media Technology)
Springer
Learning and Identity in Competitive Gaming: An Empirical and Methodological Discussion (Digital Education and Learning)
MACMILLAN
The Future of Technology Education (Contemporary Issues in Technology Education)
Springer
Educational Games for Soft-Skills Training in Digital Environments: New Perspectives (Advances in Game-Based Learning)
Springer
Educational Games for Soft-Skills Training in Digital Environments: New Perspectives (Advances in Game-Based Learning)
Springer
Learning Analytics in Education
Information Age Publishing
Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids
Routledge