£203.44

Brand: Nova Science Pub Inc VIDEO GAME PLAY CONSCIOUSNE. (Perspectives on Cognitive Psychology) (Perspectives on Cognitive Psychology; Computer Science, Technology and Applications)

Price data last checked 178 day(s) ago - refreshing...

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

This is the most expensive it has ever been. Walk away.

£203 today · previous high £203 · all-time low £185

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 553 days • 553 data points (No recent data available)

Historical
Generating forecast...
£203.44 £182.77 £187.28 £191.79 £196.30 £200.81 £205.32 09 June 2024 25 October 2024 12 March 2025 28 July 2025 13 December 2025

Price Distribution

Price distribution over 553 days • 5 price levels

Days at Price
Current Price
47 days 113 days 316 days 76 days 1 day · current 0 79 158 237 316 £185 £188 £193 £195 £203 Days at Price

Price Analysis

Most common price: £193 (316 days, 57.1%)

Price range: £185 - £203

Price levels: 5 different prices over 553 days

Description

The idea that such pervasive and ever-growing immersion in virtual play affects consciousness seems obvious and is the focus of this volume. These apparently wide-ranging topics have never been collected together under the "consciousness and gaming" header. Adding to any serious inquiry into gaming and consciousness must be the first-person account or the phenomenon itself. This book leads off with just such an examination. The 16 chapters in this edited book are divided into five sections: Player Experience; From Attention and Absorption to Flow; Unconscious Processing; Imaginal Considerations; and Applications. This book represents an international and interdisciplinary offering.

Key Features

Used Book in Good Condition

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
01 August 2012
Listed Since
03 February 2012

Barcode

No barcode data available

Similar Products You Might Like

Gaming and Cognition: Theories and Practice from the Learning Sciences (Premier Reference Source)
96% match

Gaming and Cognition: Theories and Practice from the Learning Sciences (Premier Reference Source)

Information Science Reference

£101.50 09 Jan 2026
Video Games and Well-being: Press Start (Palgrave Studies in Cyberpsychology)
96% match

Video Games and Well-being: Press Start (Palgrave Studies in Cyberpsychology)

Palgrave Pivot

£48.23 10 Apr 2026
Game User Experience And Player-Centered Design (International Series on Computer, Entertainment and Media Technology)
96% match

Game User Experience And Player-Centered Design (International Series on Computer, Entertainment and Media Technology)

Springer

£109.99 11 Jan 2026
Videogames
95% match

Videogames

Routledge

£136.27 09 Mar 2026
Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)
95% match

Gaming as Art: A Communication-Oriented Perspective on the Relationship between Gaming and the Art: 12 (Video Games and the Humanities, 12)

De Gruyter Oldenbourg

£86.45 01 Mar 2026
Gamer Psychology and Behavior (International Series on Computer, Entertainment and Media Technology)
95% match

Gamer Psychology and Behavior (International Series on Computer, Entertainment and Media Technology)

Springer

£73.85 23 Feb 2026
Video Game Influences on Aggression, Cognition, and Attention
95% match

Video Game Influences on Aggression, Cognition, and Attention

Springer

£97.94 02 Mar 2026
Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)
95% match

Videogames and Education: Humanistic Approaches to an Emergent Art Form (History, Humanities, and New Technology)

Routledge

£115.00 12 Jan 2026
Video Games and Interactive Media: A Glimpse at New Digital Entertainment
95% match

Video Games and Interactive Media: A Glimpse at New Digital Entertainment

Routledge

£49.99 07 Mar 2026
Information Science Reference - Gaming and Simulations Research
95% match

Information Science Reference - Gaming and Simulations Research

Information Science Reference

£124.87 16 Apr 2026
Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (Advances in Human and Social Aspects of Technology)
95% match

Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (Advances in Human and Social Aspects of Technology)

Information Science Reference

£163.79 12 Jan 2026
Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (Advances in Game-based Learning)
95% match

Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (Advances in Game-based Learning)

Information Science Reference

£163.79 12 Jan 2026
Understanding Games and Game Cultures
95% match

Understanding Games and Game Cultures

Sage Publications

£96.58 11 Mar 2026
Handbook of Research on Gaming Trends in P-12 Education (Advances in Game-Based Learning)
95% match

Handbook of Research on Gaming Trends in P-12 Education (Advances in Game-Based Learning)

Information Science Reference

£265.88 14 Jan 2026
The Routledge Handbook of Philosophy of Games
95% match

The Routledge Handbook of Philosophy of Games

£173.12 14 Jan 2026
Videogames, Identity and Digital Subjectivity (Routledge Advances in Game Studies)
95% match

Videogames, Identity and Digital Subjectivity (Routledge Advances in Game Studies)

Routledge

£123.00 14 Feb 2026
Video Games and Gaming Culture (Critical Concepts in Media and Cultural Studies)
95% match

Video Games and Gaming Culture (Critical Concepts in Media and Cultural Studies)

Routledge

£1,014.40 12 Jan 2026
Understanding Video Games: The Essential Introduction
95% match

Understanding Video Games: The Essential Introduction

Routledge

£41.56 20 Feb 2026
Educational Potential of Computer Games (Continuum Studies in Education (Hardcover))
95% match

Educational Potential of Computer Games (Continuum Studies in Education (Hardcover))

Continuum

£120.00 01 Mar 2026
Working with Video Gamers and Games in Therapy: A Clinician's Guide
95% match

Working with Video Gamers and Games in Therapy: A Clinician's Guide

Routledge

£109.97 30 Jan 2026
Expressive Space: Embodying Meaning in Video Game Environments: 4 (Video Games and the Humanities, 4)
95% match

Expressive Space: Embodying Meaning in Video Game Environments: 4 (Video Games and the Humanities, 4)

De Gruyter Oldenbourg

£72.50 06 Mar 2026
Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications
95% match

Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications

Information Science Reference

£58.49 02 Mar 2026
Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices
95% match

Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices

Information Science Reference

£65.33 30 Jan 2026
Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society (Routledge Advances in Sociology)
95% match

Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society (Routledge Advances in Sociology)

Routledge

£40.19 15 Apr 2026