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£60 today · previous high £60 · all-time low £55

Cengage Learning Math for 3D Game Programming and Computer Graphics (Game Development Series)

Amazon

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£60.00 £54.78 £55.92 £57.06 £58.20 £59.34 £60.48 23 July 2026 05 August 2026 18 August 2026 31 August 2026 14 September 2026
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Price distribution over 54 days • 4 price levels

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28 days 3 days 21 days 2 days · current 0 7 14 21 28 £55 £56 £57 £60 Days at Price

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Most common price: £55 (28 days, 51.9%)

Price range: £55 - £60

Price levels: 4 different prices over 54 days

Description

This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.

Key Features

New

Mint Condition

Dispatch same day for order received before 12 noon

Guaranteed packaging

No quibbles returns

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
17 November 2003
Listed Since
01 February 2007

Barcode

No barcode data available

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