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Jones & Bartlett Learning Programming Game AI by Example

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Description

Programming Game AI by Example provides a comprehensive and practical introduction to the "bread and butter" AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
01 October 2004
Listed Since
12 December 2006

Barcode

No barcode data available

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