£40.60

By Teaching Coding through Game Creation

Price data updated today

View at Amazon

We'll watch every seller, every day. One email when your price arrives.

This is the most expensive it has ever been. Walk away.

£41 today · previous high £41 · all-time low £4

NEW HERE?

Amazon shows you one price. We show you all of them.

Tosheroon watches Amazon prices so you don't have to. Every product on Amazon has a price history — we make it visible. Set the price you'd actually pay, and we'll email you the second it gets there. No app, no account, one email.

WHAT'S ON THIS PAGE

↓ Price chart
when this has been cheap or pricey
↓ Forecast
where the price is heading next
↓ Statistics
all-time high & low, recent range
↑ Price alert
name your number, we'll email you

Price History & Forecast

Grey patches = out of stock. Cheaper = lower on the chart. Hover for exact prices.

Last 91 days • 91 data points

Historical
Generating forecast...
£40.60 £0.47 £9.23 £17.98 £26.74 £35.49 £44.25 24 March 2026 15 April 2026 08 May 2026 30 May 2026 22 June 2026

Price Distribution

Price distribution over 91 days • 7 price levels

Days at Price
Current Price
3 days 29 days 8 days 16 days 24 days 4 days 7 days · current 0 7 15 22 29 £4.12 £8.67 £11 £15 £21 £23 £41 Days at Price

Price Analysis

Most common price: £8.67 (29 days, 31.9%)

Price range: £4.12 - £41

Price levels: 7 different prices over 91 days

Description

Computer coding education makes perfect sense in libraries. This guidebook shows you how to lead this next revolution in learning. This engaging guide demonstrates how easy, fun, and rewarding it can be to teach and learn coding at the library. In our technology-obsessed society, computer coding is a highly valued and in-demand skill, but many people consider it an activity only for technology geeks and educated professionals--even more so to teach coding. Not so, says author Sarah Kepple. In this accessible guide, she explains why you don't have to be an expert to lead coding, shows how easy and rewarding learning and teaching coding can be, and provides step-by-step instructions to help you and your community get started. The book shows how to engage students quickly with learning activities that springboard off of the powerful appeal of video games. The author takes users through activities that introduce popular programming languages--including GameMaker, JavaScript, Python, and Scratch--to create video games, and in the process, to learn coding. These activities, themed around classic and popular stories, appeal to a broad age range--from elementary-age youth through high school and beyond to adults and seniors. Readers will see why school and public libraries are venues ideally suited for coding classes, workshops, clubs, or camps, and they will understand why teaching coding not only meets an important need but also serves to highlight the library's relevance to its community. Helps librarians--even those without prior experience and training--launch highly successful programs in computer coding that engage both traditional literacy and technology literacy Builds on the library's role as technology hub in the school and/or community Enables librarians to cultivate practical and valued skills among students and patrons--all while they have fun learning Offers insight from an instructor who leads coding clubs and classes in multiple libraries

Product Specifications

Brand
By
Format
paperback
Domain
Amazon UK
Release Date
28 September 2016
Listed Since
09 February 2016

Barcode

No barcode data available