£20.86

Cambridge University Press The Invisible Hand in Virtual Worlds: The Economic Order of Video Games

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£20.86 £17.14 £17.95 £18.76 £19.58 £20.39 £21.20 11 February 2026 05 March 2026 27 March 2026 18 April 2026 11 May 2026

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Price levels: 3 different prices over 90 days

Description

Video games aren't merely casual entertainment: they are the heart of one of the fastest-growing media industries in the world, and a cultural phenomenon in their own right. Gaming has evolved from a niche pastime into a global business that rivals film and television, creating, in the process, new art forms and social arenas and have become the subject of endless public debate. This book shows that games also provide a unique space in which to study economic behavior. Games, more than any other form of media, demonstrate the power and creative potential of human choice - an idea that's also the foundation of economic thinking. Whether it's developing trade relations, or the use of money, or even complex legal institutions, virtual worlds provide a captivating and entertaining arena for studying economic behavior in its most dynamic forms. The overarching theme of the volume is the economic order that governs virtual worlds, and the many ways individuals work together, often without knowing it, to govern their social relations in digital space.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
03 February 2022
Listed Since
08 April 2020

Barcode

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