£43.26

CRC Press Quests: Design, Theory, and History in Games and Narratives

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Last 485 days • 485 data points (No recent data available)

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£43.26 £33.36 £35.52 £37.68 £39.84 £42.00 £44.16 01 November 2024 02 March 2025 01 July 2025 30 October 2025 28 February 2026

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Price distribution over 485 days • 4 price ranges

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126 days 153 days 172 days 34 days · current 0 43 86 129 172 £34-36 £38-40 £40-41 £41-43 Days at Price

Price Analysis

Most common range: £40-41 (172 days, 35.5%)

Price range: £34 - £43

Price levels: 4 price ranges over 485 days

Description

Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: • level design • quest item creation • NPC and dialogue construction • scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com

Product Specifications

Format
paperback
Domain
Amazon UK
Release Date
25 April 2022
Listed Since
30 October 2021

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