£46.66

Indiana University Press #WWE: Professional Wrestling in the Digital Age (The Year's Work: Studies in Fan Culture and Cultural Theory)

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£47 today · all-time low £47 (Feb 2026) · usually the usual

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Last 631 days • 631 data points (No recent data available)

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£67.00 £44.45 £49.37 £54.29 £59.21 £64.13 £69.05 10 June 2024 14 November 2024 21 April 2025 25 September 2025 02 March 2026

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Price distribution over 631 days • 6 price levels

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Current Price
236 days · current 103 days 38 days 97 days 117 days 40 days 0 59 118 177 236 £47 £48 £50 £52 £56 £67 Days at Price

Price Analysis

Most common price: £47 (236 days, 37.4%)

Price range: £47 - £67

Price levels: 6 different prices over 631 days

Description

Review Like a great pro wrestler has a signature move for taking down a rival, every student and scholar of sports media and professional wrestling should have a book like this to help them pin down the importance of the WWE on sports and culture. Author: Adam Earnheardt Source: editor of Sports Fans, Identity, and Socialization: Exploring the Fandemonium Product Description The millions of fans who watch World Wrestling Entertainment (WWE) programs each year are well aware of their role in building the narrative of the sport. #WWE: Professional Wrestling in the Digital Age explores the intersections between media, technology, and fandom in WWEs contemporary programming and business practices. In the Reality Era of WWE (2011 to the present), wrestling narratives have increasingly drawn on real-life personalities and events that stretch beyond the story-world created and maintained by WWE. At the same time, the internet and fandom have a greater influence on the company than ever before. By examining various sites of struggle and negotiation between WWE executives and in-ring performers, between the product and its fans, and between the company and the rest of the wrestling industry, the contributors to this volume highlight the role of various media platforms in shaping and disseminating WWE narratives. Treating the company and its product not merely as sports entertainment, but also as a brand, an employer, a company, a content producer, and an object of fandom, #WWE conceptualizes the evolution of professional wrestlings most successful company in the digital era. From the Author Dru Jeffries teaches in the Cultural Studies department at Wilfrid Laurier University. He is author of Comic Book Film Style: Cinema at 24 Panels Per Second. About the Author Dru Jeffries teaches in the Cultural Studies department at Wilfrid Laurier University. He is author of Comic Book Film Style: Cinema at 24 Panels Per Second.

Product Specifications

Format
hardcover
Domain
Amazon UK
Release Date
01 December 2019
Listed Since
17 November 2018

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