£30.92

Routledge Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox

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£49.57 £24.18 £29.72 £35.26 £40.80 £46.34 £51.88 09 June 2024 11 November 2024 15 April 2025 17 September 2025 20 February 2026

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233 days · current 36 days 239 days 114 days 0 60 120 179 239 £26-31 £31-36 £40-45 £45-50 Days at Price

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Most common range: £40-45 (239 days, 38.4%)

Price range: £26 - £50

Price levels: 4 price ranges over 622 days

Description

Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic "box" modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers. One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today. The accompanying DVD includes 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a "Killer Demo Reel" showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of step by step creation of that particular technique. Note: The Disc is not a DVD, but a data disc. It does not work in a DVD player, only works in a PC drive.

Product Specifications

Format
Paperback
Domain
Amazon UK
Release Date
03 October 2008
Listed Since
19 May 2008

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